Unity3D + Photogrammetry
Created using broken point clouds (computer-generated 3D scans of actual spaces rendered as clusters of points) of once-thriving public spaces, Simular is a meditation on the spaces that are lost to us during the pandemic. As the viewer moves through a ghostly world, they will be treated to glimpses of familiar locations made alien. Fourteen iconic Toronto locations – one for each day of The Next Fourteen Days – are reimagined as abstract geometry, and a new liminal space emerges.
The ephemerality, hyperrealism, and unspoken danger of moving about in public space during COVID-19 is captured in warped renditions of these familiar sites. Digital scans of public locations, once teeming with people, are rendered as point clouds, affording a disembodied exploration of geography that never was.
Simular explores the loneliness of isolation, with a bittersweet juxtaposition of the familiar with the harsh unreality of the point cloud. We will emerge from quarantine with a new perspective on public space; Simular highlights this change of perspective by forcing the viewer to confront the real in an unreal way.