CV
Experience
2022 - Current
ArchitechDesign and Innovation Lead
• Leads the ideation and design of complex web, mobile and multichannel solutions.
• Rationalizes and brings clients to an agreement on user interface and experience design approaches based on data-driven insights.
• Translates concepts into conceptual models, user flows, journey maps and/or storyboards.
• Understands and embraces client feedback and enthusiastically adapt designs based on validated critique.
• Applies current accessibility guidelines and design accessible systems.
• Leads internal, user and client-facing workshops in collaboration with product owners and engineers to create a full picture of goals, gain alignment, uncover strategic insights, and effectively communicate proposed approaches.
• Works collaboratively with team members to balance business objectives with end-user and client goals and desires.
• Advocates for appropriate research and testing activities.
• Provides critiques and peer review of other designers’ work, overseeing the team’s work as senior design authority.
• Contributes to the evolution of our growing design practice and standards.
• Creates, guides, and encourages thought leadership activities – both internal and public facing.
• An expert on Architech’s service offering, validating proposed project scoping and approaches with client and internal stakeholders.
2020 - 2022
ASTOUND GroupDesign Lead
Subject matter expert on best practices for UX, innovation, and design for rich
interactive experiences, digital products and services.
• Leads teams of product designers and developers using agile methodologies and design thinking principles in a fast-paced consultancy environment.
• Works directly with clients to develop an understanding of project needs, design and facilitate discovery sessions.
• Diagnoses issues and delivers bespoke solutions design for international enterprise clients.
• Executes comprehensive research to identify client needs and pain points and establish KPIs.
• Advocates for a diverse, inclusive culture of lifelong learning.
2020
National Film Board of CanadaTechnical Manager
Dynamic production of a revolutionary immersive mixed reality performance.
• Monitored a live virtual reality performance augmented by motion-capture technology for issues in real-time, and worked to solve them quickly and unobtrusively.
• Formed a workflow for a new role in a then-nonexistent form of digital art.
• Developed proficiency and experimented with Optitrack and Faceware motion capture systems.
2019 - 2020
OCAD UniversityGraduate Research Assistant
Research + curriculum development for graduate-level online learning.
• Led tutorials on accessible virtual tools, photogrammetry, and computer-assisted design to graduate-level students.
• Pivoted conventional curriculum for socially distant online learning in response to the COVID crisis.
• Developed strategies for COVID-response in real-time, on a tight budget, for stakeholders ranging from university admin to an international student body.
2018 - 2019
Myant IncProduct Designer
Smart wearable technology for health and wellness.
• Led a diverse multidisciplinary team functioning as a design firm.
• Designed a groundbreaking app and lifestyle brand for users of next-generation smart clothes.
• Orchestrated comprehensive user research and competitive analysis for an emerging technology sector.
2016 - 2018
Secret City AdventuresDesigner
Premium immersive escape games highlighting the best of Toronto.
• Designed original live narrative immersive games in association with key stakeholders and brands.
• Emerged as a design professional while growing from intern to designer.
• Devised a taxonomy of immersivity that forms the basis of emerging immersion theory.
Publications
2020
International Symposium of Electronic Art (ISEA), Montreal QCThe Problem with Immersion
2020
International Symposium of Electronic Art (ISEA), Montreal QCMachinic Sense and Sensibility
2020
cyberhaze, OCAD University, Toronto ONThe Nature of Narrative
2020
M.Des Thesis, OCAD UniversityPlaytime for Punctum: Augmented Role-Play
Education
2018 - 2020
OCAD UniversityMaster of Design, Digital Futures
2006 - 2011
York UniversityB.A Special Honours, School of the Arts, Media, Performance and Design
Strategic Design Skills
Design Thinking
100%
Product Design
90%
Service Design
75%
Design Research
95%
Practical Design Skills
AR, VR, XR
90%
Immersive Experiences
95%
UX & UI
85%
Prototyping Tools
90%
Management Skills
Team Leadership
95%
Coaching & Mentorship
95%
Agile Methodologies
90%
Project Management Tools
85%
Development Skills
CAD tools
70%
Pitch Development
90%
Content Writing
95%
Coding (HTML/CSS, Javascript, C#)
80%